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Athens City Museum General View Exterior

Athens City Museum General View Exterior

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Museum of the City of Athens – Vouros-Eutaxias Foundation Code 1842

B r e a k  t h e  C o d e

The Museum of the City of Athens – Vouros-Eutaxias Foundation complex comprises two 19th century listed buildings which belonged to the Vouros and Eutaxias families. The Museum of the City of Athens focuses on the modern history of Greece, with particular emphasis on Athens after the city became the capital of the new Greek state. The Museum’s permanent exhibition includes items from the household of the first royal couple and pieces of furniture, paintings and other objects that belonged to the Vouros and Eutaxias families. The collection is continuously enriched with donations and acquisitions. The Museum organizes exhibitions, seminars, workshops, lectures, musical events and educational activities.

One of the Museum’s main concerns is our educational role vis-à-vis the public. New technologies enable museums to find interactive solutions to the problem of improving public access to knowledge and collections. Ease of access, the enjoyment to be derived from it, consistency and the use of the right tools are key elements that museums should provide for visitors. The design and development of the educational program Code 1842 amply demonstrates and successfully incorporates these requirements.

Code 1842 is a game that employs riddles to sharpen critical thinking and keep the participants involved and alert. They also encourage team work and enhance social skills. Therefore the riddles are key to the game’s evolution.

Code 1842 involves five teams of five members each, for a total of 25 participants. The game’s duration is 90 minutes and is conducted in Greek or English (French will be added in 2015). Each team follows a predetermined route with key points (exhibits) where participants must solve a riddle in order to proceed in the game.

Each team is assigned a team leader (a member of staff) who helps the participants to familiarize themselves with the Museum, taking them on a brief tour. Following this, the players gather in front of the scale model of Athens and watch a short high-resolution film with a brief description of the building chosen by the team leader as the starting point. The film will provide participants with details about the architecture and the history of the building. At the end of the film, the leader provides the team with a smartphone or tablet (one per team) containing the first riddle.

Participants must solve the first riddle to find a specific exhibit in the Museum’s collection. There they will find a code to be entered in the smartphone/tablet. This will reveal a brief description and stories related to the object. Hidden in these texts is a number that unlocks a new riddle which allows the players to proceed to the next object, repeating the process until the end of the game.

Each team is assigned a team leader (a member of staff) who helps the participants to familiarize themselves with the Museum, taking them on a brief tour. Following this, the players gather in front of the scale model of Athens and watch a short high-resolution film with a brief description of the building chosen by the team leader as the starting point. The film will provide participants with details about the architecture and the history of the building. At the end of the film, the leader provides the team with a smartphone or tablet (one per team) containing the first riddle.

Participants must solve the first riddle to find a specific exhibit in the Museum’s collection. There they will find a code to be entered in the smartphone/tablet. This will reveal a brief description and stories related to the object. Hidden in these texts is a number that unlocks a new riddle which allows the players to proceed to the next object, repeating the process until the end of the game.

After each team finds the last exhibit in the allotted time, they will be given a number which forms a part of the final code before returning to the scale model. There all the teams will work together to find the hidden word.

Having garnered a basic knowledge about the buildings and their historic associations at the Museum, the participants will then be taken on a tour around the historic center of Athens of the actual buildings they encountered in the game under the guidance of their team leaders. Their names will also be added to the invitation list for Museum events. 

target groups

_Children ages 6-18
_Young Adults
_Adults
_Local Residents
_National and International Visitors

 

Fakten

legal form: N.P.O.
year of foundation: 1973
catchment area: local, regional, national
number of employees: 15 Full-time, 20 Volunteers
interior usable area space: 2,000 sq. meters
events per year: approx. 70 events (lectures, presentations, book launches, exhibitions)
visitors per year: 10,000 visitors (including 6,000 school children) between August 2013 - August 2014
  • Athens 1842 Scale Model Example of the Display
  • Athens 1842 Scale Model Example of Use
  • Athens 1842 Scale Model Overview
  • King Otto's throne room in the Museum of the City of Athens